Archive for the ‘Visual novels’ Category

Ordinary boy who experienced extraordinary youth

Thursday, January 26th, 2012

「正月2012」/「ZEN」

So my predictions have been a bit off, but there’s still plenty of time for Little Busters to get a KyoAni anime on that timeline! What I think is more surprising (other than Haruhi getting more anime before LB) is that the translation for the visual novel is finished and I’ve played through it, long before a Little Busters anime has even been announced.

Little Busters is an interesting experience for me, because it’s the first “real” Key visual novel I’ve played without knowing much going into it. Sure, there’s Planetarian, but that’s relatively short, so I don’t count it. Sure, there’s Angel Beats, but that’s not a visual novel. And sure, I’ve played Clannad, but it’s Clannad and I know everything about Clannad.

I mentioned before that Angel Beats made me wonder whether I really like Key or if I just really liked Clannad. Even better than an anime, I think the Little Busters visual novel is a perfect opportunity to see where my tastes lie.

Like any good Key work, Little Busters has to have a theme. That theme happens to be adolescence or childhood. Alright, then. From this, there are a bunch of things that are pretty similar to Angel Beats. We’ve got the setting down and there’s a good chunk of the game that’s spent on trying to put together a baseball team. At a glance it seems like it’s all about living out your youth and all that. The common route mostly just made me wonder why they bothered to create Angel Beats when they had this lying around.

You’ve got your usual suspects in the cast: socially awkward childhood friend who likes cats, disgustingly cheerful nice girl, shit-stirring genki girl, suspiciously combat-hardened and cool onee-sama, quiet book girl, and dojikko with verbal tic. But, the main character isn’t the usual Key template blank but mildly snarky dude. Instead, you’re a Hayate (from Hayate the Combat Butler) except you’re kind of weak instead of absurdly competent. You’ve also got a bunch of childhood friend bros, the Little Busters, who watch your back and are actually pretty important to the main story. Obviously, every important character ends up on the Little Busters baseball team.

Structurally, the whole thing is pretty similar to Clannad. You’ve got all of your routes that you have to do before you get a swing at the route that ties everything together. What’s different is the common route, where you’re building up stats and rounding up people and comedy happens. I actually like the common route, if I ignore being put through it about six times.

Where I’m pretty dissatisfied is with the side routes. I went in expecting the usual Key stuff with fatal sickness and astral projections. I think the main problem with this stuff in Little Busters is that the writers realized that they couldn’t fall back on the same old stuff again, so they tried to spin up some new awful tragedy for each character.

Before, the tragedies were pretty grounded. Someone lost a family member or someone is terminally ill. That stuff is easy to empathize with. The most outlandish stuff is the astral projection or animal spirit stuff, but even then, that stuff is sort of left to mystery.

In Little Busters, they take something simple and try to add another layer to it to try to make it new. So someone loses a family member, but they also regress into a catatonic state whenever they remember. Or someone is feeling out of place because they’re half-Japanese and struggling with their cultural identity, which is a real thing and you can empathize with that. But then they add this crazy backstory about their homeland under civil unrest and it’s like what.

And it’s not like they succeeded in making these developments new. I’ve watched and played almost all of the Key anime and visual novels and that basically let me SEE THE ENDING, so to speak (not that they weren’t making it extremely obvious). When I didn’t predict how a route would go when I got halfway through it, it was because there was the aforementioned ridiculous thing that was bolted on.

The “real” story, as in the right girl’s path together with the final route, is better in that the twists were actually kind of interesting instead of dumb and it’s where it differentiates itself from Angel Beats. How the story unfolds is a bit more clever than Clannad’s handling of the After Story route.

It’s definitely not as great as Clannad and I don’t think even the main route came together all that well. Even though it was better and actually interesting, a lot of it was still kind of ridiculous. I’ll let light orbs go, but this was kind of pushing it.

This all makes me kind of worried about Rewrite, but that has a trailer where a guy fights a dinosaur, so who knows?

12 Days X: A tale of love and courage

Friday, December 23rd, 2011

「FF系 マブラヴタイトル」/「ぽかり@ぴくしぶ」

Muv-Luv is a journey.

Maybe saying it’s the longest visual novel I’ve played is a bit unfair because it’s really two or three games, depending on how you see Extra and Unlimited, and there was a good two or three years until Alternative was released. Still, going through the entire thing takes a ton of time.

The way I like to think about Muv-Luv’s unique structure is by comparing it to Clannad, where the really good stuff, Alternative and After Story, requires a lot of time invested beforehand in the content that comes before it. That’s not to say that the non-Alt/AS stuff is bad, but it’s definitely not earthshattering. And in the case of the Clannad visual novel, it’s probably not as important.

This isn’t true for Muv-Luv. If you’re only in Muv-Luv for the sci-fi, going through the school life hijinks of Extra is going to seem torturous but it is absolutely vital. This isn’t the same as Clannad’s school life routes or Fate/stay night’s Fate route. Extra matters, possibly even more than Unlimited does.

So when I say school life, I mean Muv-Luv Extra is basically your standard school life harem thing. Unremarkable guy goes to school and all of the girls he knows is inexplicably attracted to him. You’ve got childhood friend, mysterious rich transfer student, kuudere, and class president. Other characters include a bro and two teachers. And comedic and romantic things happen in this part and by the end of it, you’ll have a girlfriend. Congratulations!

So you finish Extra and suddenly the title screen changes and all of the heroines are wearing different uniforms. Here is where I’d really like to have been around for when this thing first came out because I have no idea if anyone expected this and what the reaction was. Even more so once you start a new game and find something called Unlimited. Now in Muv-Luv Unlimited, we start with some scenes from Extra. See, because you’re the same guy from Extra. Except now you wake up, walk outside your house and find that the city has been destroyed. HMMMMMMMMMMMMM.

Essentially, this entire thing is about Shirogane Takeru, a normal guy who gets thrown in to an alternate universe in which humanity is under attack by aliens and are losing. How does he deal with this? By breaking into a military base to steal a mecha and save the day, of course. Except that he can’t because he’s a high school student from 2000s Japan and doesn’t know about anything and knows no one.

That last thing pretty much guarantees he’s dead, but with some luck, he ends up becoming a trainee at the local UN military base and he gets a chance to show off his chops. Except, again, he’s a high school student so he fails miserably and holds his entire squad back because of his ineptitude. Unlimited is basically him learning the ropes and somehow getting it. This part ends fairly uneventfully, which brings us to Alternative.

In Alternative, Takeru mysteriously starts over at the beginning of where he was in Unlimited, except he’s retained all of his memories and experiences from Unlimited. This time, he’s going to do it right, which, as it turns out, is quite difficult even if he’s not the complete failure from before. It turns out saving the humanity is hard!

Here’s where everything exciting happens. Political intrigue! Mecha combat! Alien horrors! Military briefings! We finally get to see the mecha in action and there are some really fantastic action sequences. Yes, this is a visual novel and yes, it relies on tricks similar to Fate/stay night that use sprites and the visual novel engine to create a sense of dynamism to the combat. The other thing that adds to it is how the characters work together. Good squad combat is not something you see a lot of in mecha anime, but it’s here and I’d say it’s plays a pretty big part in the story’s themes.

This is also where all of the emotional payoff (read: gutpunches) is. And this is where all of the time you spent with Extra comes in, as the nature of the world you’re in is revealed and casualties mount. While Unlimited and Alternative take place in the same world, Unlimited doesn’t have quite the sense of danger that Alternative does because the aliens do not mess around when they show up. Sometimes we kind of forget that there’s a reason that humanity’s losing. All of this causes a number of oh, shit moments.

As we move from Unlimited to Alternative, the goal changes from trying to get the hell out of crazy apocalyptic world and get back to fun times high school to trying to save that world and the people in it. So now, he’s invested in that place, except that’s a scary place to have people to care for, especially if they’re fighting aliens bent on their destruction. What’s more is that even if he does end up finding a way to gtfo, can he bring himself to abandon everyone so he can chillax with his harem back in Extra?

Muv-Luv is not really about saving the world. It’s a lot more personal than that. How else would you explain Extra? It’s about Takeru coming to terms with this incredible situation he’s been thrown into and rising to the challenge of dealing with it. And it’s something that’s true for all the characters in Alternative. Everyone has things they would rather be doing, but instead, they have to deal with this terrible world filled with aliens and loss and it’s up to them to deal with it and decide to do something about it.

The game’s genre is “a tale of love and courage” for good reason.

12 Days IX: Hello, Gii

Thursday, December 22nd, 2011

「現象数式使い」/「あや波平」

I don’t remember where I heard about Sekien no Inganock, but when I was trying to figure out which visual novel to play next, Inganock jumped out because of how different its premise was. I mean, the last few visual novels I read before it were Cross Channel, Tsukihime, Sharin no Kuni, and Muv-Luv and all of those started off with high school shenanigans and even if they did end up in very different places, all of the principal characters were a guy in high school and other high school students.

Sekien no Inganock is set in a steampunk city inhabited by half-human, half-animal people and is about a travelling doctor. He goes around healing people with, uh, math, I guess? So you can tell that I like this guy a lot already. Besides that, he’s fairly calm and unmoved and his brand of snark is pretty deadpan.

Anyhow, I really love everything about this visual novel. Yeah, the story is kind of obtuse, especially once it gets close to the end. And yeah, that internal monologue system is convoluted and impossible to beat without a walkthrough. But everything else? Fantastic.

The art is stunningly gorgeous, even the character sprites. All of the landscapes are great, but it’s the monster event CGs that are amazing. It’s one of those games that I probably don’t want to see as an anime because an anime will never be able to capture the art (kind of like how the Steins;Gate anime can’t retain huke’s texturing). The music is really fantastic. I really liked the voices, whenever they were present. All of this adds to the great atmosphere and setting. This is something that’s shared amongst all of the games in the What a Beautiful series and this alone is enough to get me to pounce on the rest of them if I ever get the chance.

What separated Inganock from Sharnoth was the characters. I already mentioned our travelling doctor main character Gii. He’s great. But the other character that I thought was awesome was Ati. She’s a catgirl tsundere bro, kind of like Ami from Toradora. Regarding Gii, she waffles between the line of friendship and romance. They help each other out in various business ventures and get drinks at the pub. She’s more of the street smart one, since Gii is kind of a nerd, being a doctor and all. These two really made the game for me and when I got to the end of Ati’s story, well, I mad.

A lot of people complain about the repetitiveness of the story. I guess that aspect of it reminded me of Star Driver because it wasn’t too long after it had finished and we all remember all of the people complaining about how Takuto always wins. Well, it’s the same thing here. We get an encounter and Gii figures the monster out, so he stretches out his right hand. And then after Porshion, who we are assured is not human, burns the monster up, we cut to some dudes with a clock or watch trying to climb some stairs. This is the sort of stuff I enjoy.

I didn’t go in with the expectation that it would answer every question I had and I didn’t really have a desire to understand everything I didn’t get. It was just a really nice thing to experience and I was quite satisfied with having gone through it once I got to the end of it. Well, not quite satisfied in that I’ll be jumping at every bit of news of more WAB games getting translated.

Clannad again

Saturday, August 6th, 2011

「CLANNAD」/「嘎哦」

Much to dad’s disappointment, I finally played through the Clannad visual novel. At first, I figured that I wouldn’t get much out of it since the anime was a sufficiently faithful adaptation of the visual novel. Then, I was bored and figured that since I already friggin love Clannad so much, it wouldn’t hurt to go through it again.

For the most part, I’m pretty glad I did. The most impressive thing about the anime adaptation was that there were elements in both the anime and visual novel that I preferred over the other. The differences in what was chosen for adaptation were pretty minor. While they didn’t affect the overall character of the story, reading it again with those changed details makes it a slightly different experience.

I played it with a walkthrough and the first impression I had was being glad that someone made a walkthrough because that game would have been impossible to beat without one. It’s easily the hardest one I’ve played and has some weird flags, like completing certain routes immediately before other ones and other things that would’ve been impossible to know about. This is in addition to being long and having a billion routes with the most surprising characters getting their own routes.

Obviously, the biggest advantage the visual novel has over anime is time. Nothing felt rushed when I watched the anime, but seeing the relationships develop felt a lot more natural in the visual novel. This isn’t just limited to Nagisa and, obviously, it’s more important for each girl if you’re on their route. But I think the relationships that benefit the most from this are with the main players who aren’t Nagisa in After Story: Akio, Sanae, and Yoshino.

The most unsettling thing was watching Tomoya develop romantic relationships with girls who weren’t Nagisa. And not just that but almost every girl’s route. Like, Ryou, Kyou, Kotomi, and Tomoyo were okay, since I was sufficiently prepared for it by the anime. But Fuko, Yukine, and Misae were all lolwut.

It was surprising to see Nagisa’s route involving so many pieces of the other routes. It made it really easy for the anime to just take a sought detour and finish each route off. I think the route that changed the most in the anime was Yukine’s route, which had that weird drama with the brother being secretly dead. In other routes, though, Nagisa’s absence felt really strange. This is most obvious in the Sunohara siblings arc, when, Sanae is super eager to help you for no reason.

So what about the stuff that didn’t make the cut for the anime? Again, I have to note how impressed I am that the anime managed to fit almost everything in in a way that makes sense. Even some stuff that didn’t make it initially found its way back in through the extra episodes. Of that stuff, I didn’t find that reading it added much that the anime didn’t handle. Of course, I would be down for a Tomoyo After anime of some sort.

The biggest exclusion was Kappei’s route, which makes sense since he’s practically invisible until you decide to enter his route. That makes me wonder why his route is included in the game. Is it because they felt sorry for Ryou getting shafted hard in Kyou’s route? It’s really weird.

The other story that doesn’t happen in the anime is Akio’s little escapade. What I found kind of strange about his route is that it’s a branch off of After Story that gets its own ending. I don’t see why it couldn’t have just been rolled in with the rest of it like Sanae’s or Yoshino’s was.

While After Story remained largely the same, there are some important differences in the visual novel’s account of the development of Tomoya’s and Nagisa’s relationship. The visual novel doesn’t really give Nagisa many things to be happy about. I was surprised that their initial failure to get the theatre club going was actually the starting point of their formal relationship. And then there’s Nagisa getting sick almost immediately after the play and her terrible school life after Tomoya graduates.

There’s a lot more focus on their relationship too, since all of that running around doing stuff for and making friends with the other girls is all gone. In the anime, Nagisa is able to participate in all of this helping and friend making stuff, but in her story in the visual novel, she doesn’t really get any breaks like that. Basically, it’s all about how Tomoya and Nagisa build their relationship in spite of all the crap that gets thrown their way.

For the most part, the anime is excellent. It’s one of very few anime adaptations of a visual novel that’s a perfectly fine substitute for the anime. If you do choose to play it, do know that it is super long. Unless you have a lot of time and you really like Clannad, you probably won’t get much out of playing it instead of or after watching the anime.

12 Days XI: Death sucks

Friday, December 24th, 2010
「セツミ」/「ごとP」

「セツミ」/「ごとP」

Narcissu is about people who are dying.

I read the first Narcissu last year during the summer. That was about a guy and a girl, both terminally ill and pretty much left to die. Faced with the choice of dying in the hospital or dying at home, they reject both and escape. Escape to where? Well, they figure that out along the way while we sit in the backseat and listen in.

Narcissu Side 2nd came out this year to everyone’s surprise and it offers another perspective on someone whose life is slowly draining away. This time, rather than following the journey of two people who are dying, we see how the waiting to die affects the person who’s about to die and everyone around them. Side 2nd takes place years before Narcissu, in which the protagonist, Himeko, meets Setsumi, the girl from the first Narcissu.

Side 2nd is interesting because it illuminates Setsumi’s character and leads into so many of the little details in Narcissu. It’s impressive how Side 2nd adds to the original Narcissu, even though it was already a pretty complete story. And after finishing Side 2nd, reading Narcissu again, and finishing with the new epilogue, I was amazed by how everything fit together.

Narcissu is fascinating because it shows us the end of a life without the usual drama that accompanies it in other fictional works. It’s not about people who are dying and are fighting to live. It’s not about people who are dying and decide to go out in a blaze of glory. It’s not about people who are dying after a life well lived. Narcissu is about people who have barely lived their lives and are resigned to the fact that it’ll be over shortly.

No shouting, no tears, no hope, just silence.