Posts Tagged ‘key’

Ordinary boy who experienced extraordinary youth

Thursday, January 26th, 2012

「正月2012」/「ZEN」

So my predictions have been a bit off, but there’s still plenty of time for Little Busters to get a KyoAni anime on that timeline! What I think is more surprising (other than Haruhi getting more anime before LB) is that the translation for the visual novel is finished and I’ve played through it, long before a Little Busters anime has even been announced.

Little Busters is an interesting experience for me, because it’s the first “real” Key visual novel I’ve played without knowing much going into it. Sure, there’s Planetarian, but that’s relatively short, so I don’t count it. Sure, there’s Angel Beats, but that’s not a visual novel. And sure, I’ve played Clannad, but it’s Clannad and I know everything about Clannad.

I mentioned before that Angel Beats made me wonder whether I really like Key or if I just really liked Clannad. Even better than an anime, I think the Little Busters visual novel is a perfect opportunity to see where my tastes lie.

Like any good Key work, Little Busters has to have a theme. That theme happens to be adolescence or childhood. Alright, then. From this, there are a bunch of things that are pretty similar to Angel Beats. We’ve got the setting down and there’s a good chunk of the game that’s spent on trying to put together a baseball team. At a glance it seems like it’s all about living out your youth and all that. The common route mostly just made me wonder why they bothered to create Angel Beats when they had this lying around.

You’ve got your usual suspects in the cast: socially awkward childhood friend who likes cats, disgustingly cheerful nice girl, shit-stirring genki girl, suspiciously combat-hardened and cool onee-sama, quiet book girl, and dojikko with verbal tic. But, the main character isn’t the usual Key template blank but mildly snarky dude. Instead, you’re a Hayate (from Hayate the Combat Butler) except you’re kind of weak instead of absurdly competent. You’ve also got a bunch of childhood friend bros, the Little Busters, who watch your back and are actually pretty important to the main story. Obviously, every important character ends up on the Little Busters baseball team.

Structurally, the whole thing is pretty similar to Clannad. You’ve got all of your routes that you have to do before you get a swing at the route that ties everything together. What’s different is the common route, where you’re building up stats and rounding up people and comedy happens. I actually like the common route, if I ignore being put through it about six times.

Where I’m pretty dissatisfied is with the side routes. I went in expecting the usual Key stuff with fatal sickness and astral projections. I think the main problem with this stuff in Little Busters is that the writers realized that they couldn’t fall back on the same old stuff again, so they tried to spin up some new awful tragedy for each character.

Before, the tragedies were pretty grounded. Someone lost a family member or someone is terminally ill. That stuff is easy to empathize with. The most outlandish stuff is the astral projection or animal spirit stuff, but even then, that stuff is sort of left to mystery.

In Little Busters, they take something simple and try to add another layer to it to try to make it new. So someone loses a family member, but they also regress into a catatonic state whenever they remember. Or someone is feeling out of place because they’re half-Japanese and struggling with their cultural identity, which is a real thing and you can empathize with that. But then they add this crazy backstory about their homeland under civil unrest and it’s like what.

And it’s not like they succeeded in making these developments new. I’ve watched and played almost all of the Key anime and visual novels and that basically let me SEE THE ENDING, so to speak (not that they weren’t making it extremely obvious). When I didn’t predict how a route would go when I got halfway through it, it was because there was the aforementioned ridiculous thing that was bolted on.

The “real” story, as in the right girl’s path together with the final route, is better in that the twists were actually kind of interesting instead of dumb and it’s where it differentiates itself from Angel Beats. How the story unfolds is a bit more clever than Clannad’s handling of the After Story route.

It’s definitely not as great as Clannad and I don’t think even the main route came together all that well. Even though it was better and actually interesting, a lot of it was still kind of ridiculous. I’ll let light orbs go, but this was kind of pushing it.

This all makes me kind of worried about Rewrite, but that has a trailer where a guy fights a dinosaur, so who knows?

This week’s old animu: Air TV, feat. Uguu~

Monday, December 1st, 2008

Today, you get two posts. One for Kanon, which I typed up about halfway before abandoning but planned to return to once I got this weekly thing rolling. And one for Air, which I actually watched this week. They get thrown together because they are both part of the powerful KeyAni triad. Keep in mind that I watched Kanon pretty much right after Clannad.

Kanon 2006, uguu~

Generally, I try not to write about the same sorts of things twice in a row, but I’m planning to make an excellent post one Tuesday night about that. So, you get treated to another KyoAni/Key anime post! This time, I blasted through Kanon (2006). I have to qualify that with the year because Kanon has two anime series. The first was a 13-episode series done in 2002 by Toei Animation. The one I watched was a 26-episode remake by Kyoto Animation, who at the time were known for Air, another Key VN, and Haruhi, that anime that you should have watched by now. But, this will probably turn out to be another opportunity to go on about how much I like Clannad.

Kanon was what I expected from a visual novel adaptation. That is, when I took my first steps into Clannad, I was expecting Kanon. I was glad in the case of Clannad, that it turned out differently. Having watched Clannad then, I was disappointed with how Kanon progressed until the ending. That’s not to say that Kanon isn’t any good, it’s just that Clannad changed my expectations for it.

Just about the only thing that I expected of Kanon that was true was that it turned out to be slightly less funny and slightly more dramatic than Clannad. Kanon is very well described as sad girls in snow. Otherwise, I enjoyed the plot, setting, and characters of Clannad far more than those of Kanon.

Clannad managed to keep the focus of the plot on the development of Tomoya’s and Nagisa’s relationship throughout the show. Kanon managed to tie all of the arcs together only at the very end. Even though Ayu ends up being the lead female, the bulk of her development shows up only during her arc, whereas Nagisa at least plays a part in other arcs. Even if she’s just standing around, it gives the sense of a common thread running throughout each arc rather than several compartmentalized arcs.

I also enjoyed Clannad’s characters a lot more than Kanon’s. I liked Tomoya’s interactions with the others a lot more than Yuuichi’s. It may have to do with Yuuichi basically being parachuted into the town at the beginning having to learn everything. On the other hand, Tomoya already has connections with people, so he spends less time just meeting people and learning about them. He’s also more interesting since he’s a delinquent.

The supporting characters in Clannad also seemed more interesting and lively than Kanon’s sad girls in snow. They’re also less annoying. I’m not a fan of uguu~ when she says it every other sentence, and I am definitely anti-Auu~.

Will all of this deter me from picking up Air in the future? No, even though it is the work that Kyoani did before Haruhi and Kanon, the fact that it’s only 13 episodes long certainly doesn’t hurt.

Air, GAO

So I managed to find Air. I begin wondering where it would fall on the KeyAni continuum. I doubted that it could top Clannad, but with the right pacing and story, it could beat Kanon. Quite frankly, there are a lot of flaws with Air. To be fair, I did watch it last, when it was the first of KyoAni’s Key works. But, unlike Kanon, even if I had watched it first, it probably wouldn’t have helped.

My main criticism of Kanon was that it felt really compartmentalized from the way it handled its arcs. The ending managed to save it by tying everything together. This doesn’t happen in Air. Each arc is definitely on its own and at the conclusion of one, the characters that were involved will drop off the face of the earth. The only real connection that each arc had was some vague sky motif.

Even worse was that the main arc was really weird. I probably wouldn’t have been able to follow it at all if I hadn’t spoiled it for myself beforehand by reading Wikipedia. Strange things happen to the characters, we’re introduced to something entirely out of left field, and the final arc took off in another direction. I’ll admit it looked pretty emotional, but it was really hard to empathize with because it was really hard to understand what was going on or the significance behind it all.

Ultimately, Air was decent, but fairly disappointing compared to the other KeyAni works. This makes sense, since comparing such an early work with the stuff that KyoAni was able to output later on shows how much they’ve improved, especially in the VN department. I did enjoy the GAO GAO STEGOSAURUS though.