Despite killing off my favourite character fairly on, Shirobako was an enjoyable show. On the one hand, it is a show about how anime gets made. More importantly, it’s about people who get the anime made. Obviously, the people behind the show about people who get anime made have lots of experiences and great stories and inside jokes they want to convey. I imagine it’s a lot like our own ideas about how great a show would be if it were about our workplace. Actually making it interesting and entertaining is the difficult part, of course, which is why there’s no show based on any of my workplaces.
What about Kancolle but with boys??? is the question that Touken Ranbu answers. When I first started Tourabu I was kind of amused at how much I could learn how to play by reading the Kancolle wiki. Anyhow, this introduction to furiously shaking my fist at pseudorandom number generators and timers lasted for a while but ultimately came to an end with the introduction of a really awful game mechanic in the Keibishii. But like Kancolle, the culture of fanworks surrounding the game is far more entertaining than the game itself. I really enjoy the depiction of the swords and their respective families. Even though it’s been a while since I’ve logged on to check out how my swords are doing, I’ll still be overcome with wanting to ぽんぽん them when I see them.
One day, I decided to dip my toes a bit more into this IDOLM@STER thing so I signed up for a mbga account so I could produce some idols. I got through the tutorial and chose Shiburin and spent about five minutes of tapping around in Cinderella Girls before I abandoned the “game” in boredom and now mbga won’t stop sending me emails. So I liked IDOLM@STER but I did not really have a strong connection with CG, so when the anime was announced and aired, I approached it the same way I did with the original animas, with curiosity and an open mind and bits and pieces of knowledge of the series that I’d gleaned by osmosis and exposure.
The trouble with these things is that you end up comparing them to their more successful older siblings. Cinderella Girls isn’t animas but it’s got it’s own charms. I mean, we were gifted with TakeP, for one. And even though it fell into production hell, the big performances of the first half stuck with me and the arc of the second half worked out quite well. And I think its magic must’ve worked if I can go back and listen to random CG songs that I didn’t “get” and feel a bit of a connection to the characters now. It almost made me wish I’d considered trying for CG3rd, so good job scamco, I guess?
It’s really strange that hearing Butter-fly makes me nostalgic, because I learned about it waaaaaaaay after actually watching Digimon Adventure 01. And yet, after being exposed to it so much through Japanese net culture, I’ve come to associate it with Digimon like everyone else. So of course when the first tri trailers came out and had that Butter-fly remix, I pumped my fist in the air and all that jazz. It’s still early days in the series, so who knows where we’re being taken, but for now, I am content to enjoy another shot with my old friends with new character designs.
When you are reading this, I will likely be chilling around somewhere in Kansai. But do not worry, I didn’t forget about this tradition (yet). Even though I don’t really blog anymore (who does?) I do enjoy this festive end of the year exercise. In fact, I bet some of you don’t even know I had an anime blog. Anyhow, this year has had some good stuff going for it and instead of actually blogging throughout the year, I got lazy and saved it up to unleash on you all now. See you tomorrow.